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VR in Higher Education

VR in Higher Education

Collaboration and Virtual Reality in Higher Education | Nesse van der Meer

For his PhD, Nesse van der Meer hopes to establish possible effects of applying Virtual Reality (VR) to Higher Education. His PhD trajectory focuses on studying collaborative VR and how social interactions in these virtual environments differ from other media. How does VR improve communication within a team during different development stages? In what ways is VR best implemented in order to provide for the best results (and in what ways does it have a negative impact)? Can VR function as a tool to help members of a team better illustrate or explain what they have in mind, thus preventing miscommunication from negatively influencing progress? Nesse’s research hopes to answer questions such as these and more.
Eventually, this PhD trajectory hopes to be able to discover effects that the application of VR may have on the processes of teamwork-based education. Moreover, this PhD research will aim to give a good indication of what VR (as both a medium and a tool) has to offer for Higher Education.

Categories

  • 360
  • Augmented Reality
  • Uncategorized
  • Virtual Reality

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Categories

  • 360
  • Augmented Reality
  • Uncategorized
  • Virtual Reality