VR Tour de France | Daniëlle van Tol
A VR based solution for informing cycling fans
In this project Virtual Reality (VR) and Informing Cyber Physical System (ICPS) principles are used to design a service for providing more information to cycle fans who want to learn more while watching the Tour the France.
This project is done in collaboration with the TU Delft Sports Engineering Institute, with one of their research topics being: creating an ultimate viewing experience by augmenting the spectators’ experience by giving the spectator real time information on the athlete’s performance.
The result of this design project is a service design for watching the Tour de France in VR with informing elements. A digital demonstrative prototype including a selection of the designed features is created using ‘Unity’ and a HTC Vive. In the Virtual Environment of the application the user sees a screen for video footage, a 3D map of the route of the race and several informing elements. While watching, the viewer can select from which camera the footage will be shown, and the information related to that viewpoint is presented.
The usage of VR will help the users to get a better overview of the race and a better perception of depth about the routes. By providing information that is tailored to individual informational needs, this service can help the users to learn more about the sport in an interactive and entertaining manner.